Monstrous Gauntlet
Monstrous Gauntlet is a timed PvE wave event with protected deaths and per-wave rewards.
Schedule
- Week 3 Saturday.
- 4-hour event window (default 12:00 to 16:00 ET).
Joining and Registration
/gauntlet register: pre-register for auto-teleport when event starts./gauntlet unregister: cancel pre-registration./gauntlet join: join while event is active./gauntlet leave: leave and return to your saved location./gauntlet info: view current round, mobs, and rewards.
Join Rules
- You cannot join while combat-tagged.
- If you disconnect while registered, rejoining can auto-place you back in.
Arena Rules
Inside the gauntlet arena:
- No block placing or breaking.
- No item durability loss.
- Fire/lava/hot-floor damage is cancelled.
- PvP between players is cancelled.
- Arena world is keep-inventory and immediate-respawn.
Death Behavior (Important)
If you die in the gauntlet:
- You keep your inventory.
- You drop no items.
- You lose no XP.
- Death-stat inflation is rolled back.
- You respawn back in arena flow.
This is why gauntlet deaths do not cost your normal gear set.
Wave System
Default tuning (can be adjusted per season):
- 10 rounds total.
- Round timer: 150s.
- Intermission: 25s.
- Base mobs: 12, then scaling each round.
Mobs are empowered each wave with:
- boosted health/damage/speed scaling
- extra potion buffs
- higher pressure each round
If a round times out, the event auto-advances to avoid getting stuck.
Rewards
- Highest player damage in each wave gets a random custom item.
- Reward cap exists (default 10).
- If winner inventory is full, reward can drop at their feet.
Scoreboard and Status
Gauntlet HUD includes:
- current round and phase
- mobs remaining
- top damage leader
- reward progress
- next wave timer
Practical Tips
- Bring full combat PvE kits and sustain.
- Joining mid-event is allowed; use
/gauntlet join. - If knocked out of the arena flow, rejoin during intermission.