Final Fight
Final Fight is the season finale event that decides the season winner.
Schedule and Length
- Starts at
SeasonStart + 28 days(default noon ET). - Event runtime target is 60 minutes.
- There is a 60-second pre-live countdown after players are placed.
Entry Rules
- Minimum playtime to participate: 3 hours.
- Late-join cutoff: 30 minutes after event start.
If you join after the cutoff and were not already eligible, you are disqualified for that Final Fight.
Rejoin Rules
When a participant disconnects:
- per-disconnect grace: up to 3 minutes
- total offline budget: 6 minutes
- budget resets after 10 minutes back online
Exceeding the timeout budget disqualifies that player.
Core Arena Behavior
- Arena uses a shrinking world border during the event.
- Border damage is disabled; players are clamped back in.
- Portals/gateways are blocked.
- Elytra use is blocked.
- Ender pearls outside arena bounds are blocked.
Elimination Flow
- Death eliminates you from the participant pool.
- Eliminated players move to spectator flow.
- Last surviving eligible participant wins.
If no eligible participants remain, the event ends with no winner.
Sudden Death / Final Stage
At full collapse:
- Arena tightens to a very small radius.
- A barrier floor rises upward.
- During barrier rise, players are temporarily invulnerable.
- Once rise ends:
- invulnerability is removed
- blocks break instantly in final platform area
- incoming damage bonus starts and scales up over time (+1% per minute)
Identity Masking (/hide)
During active Final Fight and inside the Final Fight world:
/hide on|off|toggle|statuscontrols your personal mask preference.- Masking system can apply:
- invisibility/glowing behavior
- equipment visual sanitization
- You can opt out/in with
/hidedepending on server default.
Spectator Restrictions
Spectators in Final Fight world are restricted from normal interactions (inventory/interact/drop) to prevent interference.
Commands You Will Use
/hidefor identity masking preference/seasonfor timeline checks