Final Fight
Final Fight is the season-ending elimination event that decides the winner.
Timing
- Trigger:
SeasonStart + 28 days(server-time noon schedule). - The fight starts with a 60-second pre-live countdown.
- Live timeline is designed around a 150-minute (2h30m) escalation.
Entry and Eligibility
- Minimum playtime to stay eligible: 3 hours.
- Late-join cutoff: 30 minutes after event start.
- Joining after cutoff without prior eligibility disqualifies you.
Disconnect / Rejoin Rules
- Per-disconnect grace: 3 minutes.
- Total offline budget during fight: 6 minutes.
- Budget resets after 10 minutes back online.
- Exceeding budget disqualifies you.
Core Arena Rules
- Start radius: 150.
- Players are spread across safer surface spawn points when the fight begins instead of being stacked tightly at one start location.
- Border shrink pace: 1 block per minute.
- Target sudden-death radius: 5.
- Portals and End gateways are blocked.
- Elytra use is blocked and elytra can be stripped.
- Pearls outside arena bounds are blocked.
- The center End portal is continuously sealed.
Damage Scaling
- Damage scaling applies through the live phase.
- Formula target is +1% damage per live minute (capped at +150%).
- Effective multiplier is
1.00 + bonusPercent / 100. - The Final Fight boss bar shows the current live damage bonus so you can track how hard the arena is scaling without running any command.
Sudden Death
At 2h30m live time:
- Arena collapses to radius 5.
- Barrier floor rises toward the final platform.
- Players are invulnerable while the barrier is lifting.
- When rise completes:
- invulnerability is removed
- final-stage platform combat begins
- blocks in the final-stage box instant-break (bedrock excluded)
- damage scaling continues
Identity Masking and /hide
During active Final Fight in the fight world:
- Anonymous mode is enforced by default for fairness.
/hideis normally disabled while the fight is active, so players cannot freely reveal themselves mid-fight.- If staff temporarily re-enable
/hideduring an active fight, your usual/hide on,/hide off,/hide toggle, and/hide statusoptions work again until it is locked back down.
Spectator Lockdown
Spectators in the Final Fight world are blocked from inventory/drop/interact actions to prevent interference.
Elimination and Win Condition
- Death eliminates participants from winner eligibility.
- Eliminated players move to spectator flow.
- Last eligible survivor wins.
- If no eligible participants remain, the event ends without a winner.
Useful Commands
/hidefor masking control/seasonfor timeline and next-season timing